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Girlfriends 4Ever https://www.xmoonproductions.org/viewtopic.php?f=10&t=445 |
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Author: | T0mcat [ Fri Jul 12, 2013 9:19 pm ] |
Post subject: | Re: Girlfriends 4Ever |
Gregs wrote: T0mcat wrote: And it's too bad that so many game designers nowadays seem to set priority to looks instead of a good basic game. I can only speak for myself, but I'd rather forgive some flaws in the optics of a game instead of it lacking proper gameplay.. I'd argue that for erotic game good looks are quite important But agree with you otherwise. in an erotic game I want to play out my fantasies... not those of the game designers So if I had to choose between a game with great optics but erotic action not compatible to my kinks and a game that serves my kinky side, but has less brilliant optics, the choice would be easy for me... sex happens to 90% in the mind anyway |
Author: | weipai [ Sat Jul 13, 2013 12:54 am ] |
Post subject: | Re: Girlfriends 4Ever |
xpadmin wrote: I think the quality shown in GF4E should be possible in real time in the near future. But it would require a very very fast graphics card and a highly optimized game engine that can render confined scenes in high quality. Only simulating 10k of hairs requires a lot of resources. Combining the quality of GF4E, the next gen 'Occulus Rift' and the perfect game engine would however be a match made in heaven. That demo I mentioned before supposedly uses 40K strands of hair for the character, but that would just be a little overkill for a game. They could instead use tricks to make the hair look real, and put those resources to better use. |
Author: | SexGameDevil [ Sat Jul 13, 2013 6:03 am ] |
Post subject: | Re: Girlfriends 4Ever |
Outstanding work! I'm looking forward for the release date and going to buy it. |
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